Play UNI!

Changelog · v0.2.0

Lobby settings and error handling

Added

  • Host and lobby settings carry contract-bound validation and a structured error envelope.
  • Bot timing and reconnect grace windows come from environment settings.
  • Backend error codes translate into readable client messages, and VERSION supports pre-release tags.

Changed

  • CSS variables and pixel-corner styling are centralized as the Tailwind rollout begins.

Fixed

  • Host settings clamp to contract bounds, rank colours apply to tied players, and duplicate toasts are gone.
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