Changelog · v0.2.0
Lobby settings and error handling
Added
- Host and lobby settings carry contract-bound validation and a structured error envelope.
- Bot timing and reconnect grace windows come from environment settings.
- Backend error codes translate into readable client messages, and VERSION supports pre-release tags.
Changed
- CSS variables and pixel-corner styling are centralized as the Tailwind rollout begins.
Fixed
- Host settings clamp to contract bounds, rank colours apply to tied players, and duplicate toasts are gone.