Play UNI!

Changelog · v0.6.1

Rules Fix

A production bug slipped into 0.6.0. When you toggled a rule in a lobby, the game ignored it. Draw Stacking did not stack. Seven-Zero did nothing. The lobby showed the rule as on, and the match played as plain UNI.

What went wrong

The server builds a match from a deck. In production every lobby starts from the classic deck, and the toggled rules live in a separate list. The server added that list to the deck only on the development path, where a lobby has no fixed deck. Production always has one, so the rules were dropped before the match was built. Nothing crashed and no saved data was lost, the setting was simply a no-op.

Fixed

The server now adds the toggled rules to whichever deck it resolves, so the classic deck and the rules work together.

  • The classic deck keeps its cards.
  • Toggled rules such as Draw Stacking, Seven-Zero and Jump In apply again.
  • Local development was never affected, which is why the bug reached production.

Thanks to everyone who reported it.

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